![]() The default mode of troops must be to stay in place to ensure players can control the missile platforms. The player must manage units’ movement and attacks throughout the match because units will stand still until they are directed to march, or they are destroyed. Players spawn the units, then determine where they go, and what they attack. In C&CR, there are 3 functionalities for the troops: spawning, moving and attacking. Most importantly, the game offers true innovations for players who enjoy strategic head-to-head game play on mobile. The game also capitalizes on the strong emotions that accompany winning or losing against another person in real-time. Matchmaking is fast and a few minutes is all you need to pick up the game and have a fun match. The game keeps a lot of the strong points that makes the category such a great fit for mobile. It was also clear that this positioning was not resonating with Clash Royale fans when looking through the comments.Ĭommand & Conquer Rivals is clearly heavily inspired by Clash Royale. ![]() It was clear that EA positioned C&CR against Clash Royale going as far as hiring the same influencers. There just wasn’t any meaningful market space to be taken from the category dominated by Supercell’s Clash Royale.Ībove you can watch one of the top YouTubers for Supercell’s games, Chief Pat, featuring Command & Conquer prior to the game’s global launch. ![]() Yet just after a month it was clear that the game is not going to scale up as EA was likely hoping it would. It was also launched successfully with a combination of pre-launch hype, featuring from the platforms, support from top influencers and a robust user acquisition campaign. The game is built around a nostalgic strategy game franchise and it offers a novel gameplay combined with familiar metagame. No matter how you look at it, Command and Conquer Rivals is a good mobile game and the team behind it should be proud of the game they shipped. To make sure you don’t miss on all of the □content coming out in the future, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter. īoth of the authors are true fans of Command & Conquer franchise and both of the authors understand all to well how hard it is to ship a hit mobile game. This analysis is written by Alexandre Macmillan and Michail Katkoff.
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